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Map Legend

Ah yes, the legend of the map....well, you see it was a long, long time ago before the great war... well, it wasn't really a great war, I mean as far as wars go it was okay...

Err, sorry... that's the wrong legend. What you want is to know how to read the maps we have here on this site. So, listed below are the not so many symbols we used to create our maps and a short explanation.

Please note that all maps are viewed as North is at the top of your monitor, West to the left, East to the right, and South at the bottom 

N
|
W =+= E
|
S
 

Symbol Simple Explanation
   
O A point you stand at, a crossroad or junction
 

 

Directionals, they show connections between rooms, they are not indicative of distance, when you step from room to room, it's one movement regardless of the length  of the directional connectors.
One way direction East. No westbound return path
One way direction West. No eastbound return path

 


One way direction North. No southbound return path 



One way direction South. No Northbound return path 
# Locked door -  Can be color coded.
@ Key location - Can be color-coded.
Up You can go up in floors, above ground, or to another plane. Will open a map or floor plan for new location.
Dn You can go down floors, underground, or to another plane. Will open a map or floor plan for new location.
Up! or Dn! Same as Up or Dn as listed above, but no return path back the opposite direction. One way up or one way down.
~~~ Can be a river, lake, ocean, or any other body of water.
///// Obstructions. Will usually be described on map.
Text Gates, houses, temples, offices, inns, stores, shops, squares, bridges, etc, will be described. These places will be hyperlinked to another map or floor plan (if available) going inside that place if necessary.
         

   

                           

Best viewed at 800x600 screen resolution.
Viewing at larger than 1024x768 may
require you to set a higher text size